The Ground Is Lava!
June 2016
The Ground Is Lava! is a local / splitscreen multiplayer first-person party action platformer that I created for my senior project in college.
Projects that I no longer maintain.
June 2016
The Ground Is Lava! is a local / splitscreen multiplayer first-person party action platformer that I created for my senior project in college.
June 2014
A side-scrolling platformer created by a team of six students I managed over the course of a ten week game class at Cal Poly.
October 2013
A Barnes-Hut simulation in which all particles are stored in a quadtree, allowing forces to be calculated efficiently.
August 2013
Mobile bus route information for multiple transit agencies. Displays real-time location of buses with notifications and schedules for each route.
June 2013
A physics simulation (written in C++ with GLUT / OpenGL) involving springs, simple collisions, and multiple lights (with phong shading).
January 2013
Pulse of Nature is a dynamic platformer where platforms and enemies move at a pace decided by a second player via an Android device. It was created for the 2013 Global Game Jam at the Cal Poly jam site.
May 2012
Inertia is a 2D space shooter (reminiscent of the classic “Asteroids”, though with a few twists). I created it for the 7th annual MiraCosta College Grand Programming Challenge.
January 2012 - February 2014
SUMLauncher is a tool used to manage content for the game Overgrowth, made by Wolfire Games.
December 2011
My final project for the Android Development class at MiraCosta College.
May 2011
Vortex is a 2D Portal-inspired platformer, written in Java. It was created for the 6th annual MiraCosta College Grand Programming Challenge.