Overview

A physics simulation (written in C++ with GLUT / OpenGL) involving springs, simple collisions, and multiple lights (with phong shading).

  • Smooth physics integration (RK4 integration, with a hard timestep and interpolated frames)
  • Vector-based implicit picking (no 2-pass rendering!)
  • Support for multiple spring forces (per object); springs between physics objects
  • Support for up to 10 lights
  • Adding / removing models, springs, and lights in real time
  • Grabbing / dragging models with the mouse (via an attached spring)

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