Overview
A side-scrolling platformer created by a team of six students I managed over the course of a ten week game class at Cal Poly.
We implemented multiple advanced graphics technologies including skeletal animation, real-time shadows (via shadow mapping), environment mapped ambient light, screen-space ambient occlusion, post-processing effects (e.g. bloom), and a light / dark world effect created by compositing multiple stenciled render passes.
Links
Media
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